Review of an interactive work

http://artofpho.submarinechannel.com/
The Art of Pho by Julian Hanshaw is a moving and surreal story about a creature named Little Blue and his relationship with Ho Chi Minh City, better known as Saigon. In Vietnam’s bustling capital Little Blue learns to master the art of making Pho – Vietnam’s ubiquitous national noodle dish. So throughout this work you interact with with the story as it happens.  It is an extremely new way for me to read a comic, or a story and it really gets you right into the story.  I feel like this all works well as a collective piece because as a website it is very inviting for me and easy to navigate the whole time.  Although at times it seems to kind of drag on, and maybe the interactivity is kind of pointless to the story as a whole, I still think this work can hold its own.  I want to have more control of the story, I guess is how i feel, and I want to have more of a deciding role in what happens in the story, but that would be difficult to write the comic and have it go in so many directions. The Art of Pho for the web. The interactive graphic novel adds the dimensions of sound, music, animation and interactivity to Hanshaw’s exquisitely drawn artwork and features 8 episodes.

I like this work and want to try to incorporate some of the techniques into my work. The drawn feeling and look of this work really speaks to me in a sense of a journal of some type.  i could build off this inspiration and try to find a way for viewers to interact with a piece that I make someday.  Possibly having a comic become interactive as much as this, or even going a different and having a whole group of works that talk to each other.  That is essentially what this site is about connecting the art of literature and art, along with programming in order to get a point across. Its cool to see that this piece is a collaboration between two artist, one who animates and one who draws the characters.  Its nice to see collaborations for some reason, and this one works out well.

The story follows the character Little Blue and you get the sense of helping him learn how to make this noodle dish.  He travels around and interacts with the world around him.  It seems like such a simple idea, but it is quite elegantly done.  This piece could have gone in so many different directions, but it goes in one great one.  The audio actually pulls it all together i feel, its one big combo of movie game, and comic book.

Suggestions for processing project

Overall I got a few good comments for strengthening my project as a whole.  First I was encouraged to add more interaction for the viewer, maybe adding a few more mouse and key commands.  I was also asked to have a better representation for my image, using something more universal for the world to understand rather than just our class.  The world is a better audience rather than a target audience of our class.  Another layer would also help extend my overall ideas about the busyness in my theme.

Assignment 4 processing “Busy Bee”

Screen Shot 2014-11-25 at 8.59.56 AM

PShape states;
PFont font;
int opacity= 0;
float speed = 10.5;
int diameter =125;
float x;
float y;
PImage img;

void setup(){
states = loadShape(“honeycomb.svg”);
size(840, 620);
smooth();
x= width/2;
y= height/2;
font= loadFont(“OCRAStd-48.vlw”);
textFont(font);
strokeWeight(.5);
stroke(0, 130);
background(255, 227, 13);
img=loadImage(“blake.png”);
imageMode(CENTER);
frameRate(10);
}

void draw(){

fill(2300, 50);
x+= random(-25, 25);
y+= random(-25, 25);
x= constrain(x, 100, width);
y= constrain(y, 100, height);
shape(states, x, y, 230, 230);

fill(2300, 50);

fill(0);
text(“Buzz”, random(-200, 700), random(-20, 320));

image(img,mouseX, mouseY, 70, 70);

}
void mousePressed(){
background(255, 227, 13);

}

Processing project 1

Screen Shot 2014-11-04 at 11.39.01 AM

void setup(){
size(800,600);
strokeWeight(4);
smooth();
stroke(0, 15);
background(2, 34, 139);
}
void draw(){
fill(255, 100, 0, 160);
ellipse (650, 50, 480, 480);
ellipse (150, 150, 180, 180);
ellipse (200, 700, 80, 80);
ellipse (400, 400, 80, 80);
ellipse (150, 530, 80, 80);
ellipse (750, 300, 200, 200);
ellipse (750, 100, 115, 115);

float weight = dist(mouseX, mouseY, pmouseX, pmouseY);
strokeWeight(weight);
line(mouseX, mouseY, pmouseX, pmouseY);
}
void mousePressed(){
background(227);
}

This process looks better at a larger scale.  I just want to cause a little bit of mayhem and control with this shape and drawing style.  I think it is successful in doing what I projected it to do.